mercredi 6 avril 2011

Ghoost Project High Concept



Ghoost is a video game prototype developed in 2009 by a team of 5 students.
Won the 1st Prize of the 2009 promotion of the LISAA Game Design class.




  • Concept :

Ghoost is an Action/ Reflection game in which  the player leads small creatures called Ghoosts.
Those ones are to help him all along to overcome both obstacles and ennemies.
The main goal is to become an accomplished sorcerer: the "Ghoost Master".


  • Background :

In the small village of Karack, the tradition, as it was, told that for generations there has been a sorcerer whose magic powers were to protect the village.

  • The Magic :

- A "portal way" that allows the sorcerer to open an "Invocation gate"
- The Ghoost Master has the ability to control Ghoosts, which are a kind of magic puppets used like invocation creatures.


  • Pitch :

It's the big day for our hero named "AK" , an apprentice: he wants to become a sorcerer who could call upon Ghoosts.
To do so, he's been sent by his master in the world of Ghoost, there he will find out that Ghoost's control is not that easy...
He has to win several challenges and battles thanks to these little creatures to become an accomplished Ghoost's master.


  • Gameplay trailers :